• 2nd Grade Science

    A - Physical Science

    • obtain, evaluate, and communicate information about the properties of matter and changes that occur in objects
    • obtain, evaluate, and communicate information to demonstrate changes in speed and direction using a force (a push or a pull)

    B - Earth Science

    • obtain, evaluate, and communicate information about stars having different sizes and brightness
    • obtain, evaluate, and communicate information to develop an understanding of the patterns of the sun and the moon and the sun's effect on Earth
    • obtain, evaluate, and communicate information about the systems on Earth

    C - Life Science

    • obtain, evaluate, and communicate information about the life cycles of different living organisms

  • 2nd Grade Science -- Science Grade 2 Enrich

    A - Physical Science

    • obtain, evaluate, and communicate information about the properties of matter and changes that occur in objects
    • obtain, evaluate, and communicate information to demonstrate changes in speed and direction using a force (a push or a pull)

    B - Earth Science

    • obtain, evaluate, and communicate information about stars having different sizes and brightness
    • obtain, evaluate, and communicate information to develop an understanding of the patterns of the sun and the moon and the sun's effect on Earth
    • obtain, evaluate, and communicate information about the systems on Earth

    C - Life Science

    • obtain, evaluate, and communicate information about the life cycles of different living organisms

  • 2nd Grade Science -- STEM Exploratory/Grade 2

    A - STEM

    • identify and solve a real-world issue that involves the properties of matter by creating a new and imaginative solution
    • use a variety of technologies within a design process to identify and solve a real- world issue that involves force and motion
    • identify and solve a real-world issue that involves Sun's effect on Earth by creating a new and imaginative solution
    • identify and solve a real-world issue that involves life cycles of different organisms by creating a new and imaginative solution

  • 2nd Grade Science -- Computer Science/Grade 2

    A - Computer Science

    • recognize that technology provides the opportunity to enhance relevance, increase confidence, offer authentic choice, and produce positive impacts in learning
    • use digital tools to build knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others
    • identify the rights, responsibilities, and opportunities of living, learning, and working in an interconnected society and model behaviors that are safe, legal, and ethical
    • use the Design Process (use, modify, create) with a variety of tools to identify and solve problems by creating new, modified, or imaginative solutions
    • develop and employ Computational Thinking strategies (break-down, find patterns, and create algorithms) to identify and solve problems
    • use digital tools to creatively share and express ideas
    • use digital tools to collaborate with others both locally and globally
    • select appropriate sources to conduct authentic research to produce a relevant and credible product
    • understand how people can use technology